I think it logically makes sense that over hundreds over years, the empire may learn how to be more efficient with technicians, artisans, research stations, etc. And that's quite the assertion about why they are making changes to the tech cards available. I don't recall auto pilot being included with Ford's premier. I don't think they have the technology to have auto pilot on their science vessels, yet. At the start of the game, like primitives who just left Early Space Age your empire has just begun space exploration. 10% is a modifier to the base, so multiple of those can make a significant change (over time) to the output. I mean, yes, clearly some techs are stronger than others, but that depends on playstyle as well. AI: The Somnium Files, Special Agent Kaname Date standing in front of a. That information should be presented in the tutorial. Xbox Game Pass for PC Xbox Cloud Gaming (Beta) Xbox Live Gold. For instance, I had zero idea about needing 6 of tier 1 (in that branch) to unlock tier 2 until I looked on the wiki.
I will say, the tool tips and functions of tiers are significantly needing attention. Maybe that empire just hasn't figured out how to do Robot Factories yet, which is why it didn't appear on the card. It's a good way to add chance to the game, and I'd also argue some realism. I love the tech tree system (most specifically, the cards).